Graffiti In The Information Age

Art, Video,

Graffiti writers are inserting their malicious code into the DNA of cities in the exact same way like hackers into computer systems. The makers of the Graffiti Markup Language (GLM) bridge the two worlds by introducing the universal format of open files for storing data when creating Graffiti. They introduce new standards “for tomorrow´s vandals” by turning paint into code.
The infrastructure of a city is no longer only the visible, built urban fabric but also the digital grid of information laid all upon it and the possibilities of transformation of “classical” Graffiti into the digital age appear endless.

The rise of the movement in the last decade is founded on the importance of social media channels and the “coded” Graffiti takes it to the next level: Graffiti Markup Language (GML) is a specifically formatted XML file designed to be a common open structure for archiving gestural graffiti motion data in a digital text file.

The GML development team consists of Jamie Wilkinson, Evan Roth, Theodore Watson and Chris Sugrue.

More information about GML: http://000000book.com

 

 

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